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	<title>High-Score Magazine Online</title>
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	<pubDate>Thu, 27 Mar 2008 23:44:20 +0000</pubDate>
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		<title>Etrian Odyssey II Coming to U.S.</title>
		<link>http://highscoreonline.wordpress.com/2008/03/27/etrian-odyssey-ii-coming-to-us/</link>
		<comments>http://highscoreonline.wordpress.com/2008/03/27/etrian-odyssey-ii-coming-to-us/#comments</comments>
		<pubDate>Thu, 27 Mar 2008 23:44:20 +0000</pubDate>
		<dc:creator>n8nmonster</dc:creator>
		
		<category><![CDATA[Atlus]]></category>

		<category><![CDATA[Etrian Odyssey]]></category>

		<category><![CDATA[Nintendo DS]]></category>

		<guid isPermaLink="false">http://highscoreonline.wordpress.com/2008/03/27/etrian-odyssey-ii-coming-to-us/</guid>
		<description><![CDATA[ 
Atlus announces the coming of Etrian Odyssey II: Heroes of Lagaard for Nintendo DS.&#160; Expect more dungeon crawling exploration filled with fiendish FOEs as well as new character classes and improved mapping system.&#160; The odyssey resumes June 17th.&#160; Read more about the game after the jump.

Press Release:
Atlus U.S.A., Inc., preferred publisher of adventuring duo [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p align="center"><img src="http://farm4.static.flickr.com/3267/2366859521_e74f32dfcd_o.jpg"> </p>
<p>Atlus announces the coming of <strong><em>Etrian Odyssey II: Heroes of Lagaard</em></strong> for Nintendo DS.&nbsp; Expect more dungeon crawling exploration filled with fiendish FOEs as well as new character classes and improved mapping system.&nbsp; The odyssey resumes June 17th.&nbsp; Read more about the game after the jump.</p>
<p><span id="more-905"></span></p>
<p>Press Release:</p>
<blockquote><p>Atlus U.S.A., Inc., preferred publisher of adventuring duo Fight and Heal, today announced Etrian Odyssey™II: Heroes of Lagaard for Nintendo DS™. Continuing one of the genre’s purest experiences, this sequel builds upon the original cult classic with more diverse areas to explore, new character classes, more fiendish FOEs, and an improved mapping system.</p>
<p>Etrian Odyssey II boasts an all-star development team, led by director Shigeo Komori (scenario designer - Etrian Odyssey, Odin Sphere). Composer Yuzo Koshiro (Actraiser, Streets of Rage, Etrian Odyssey) returns for Heroes of Lagaard, in addition to character designer Yuji Himukai and monster designer Shin Nagasawa, who both worked on the original Etrian Odyssey.</p>
<p><strong>About Etrian Odyssey II: Heroes of Lagaard</strong></p>
<p>In the Grand Duchy of High Lagaard, it is said that the Duke is descended from inhabitants of a castle in the sky. When an unforeseen crisis befalls the nation, it is decreed that the first explorer to retrieve the Grail of Kings from that mythical floating palace will be rewarded with wealth and fame beyond imagining. Enter the central city of Lagaard and begin your journey to the clouds!</p>
<p><strong>Key Features</strong></p>
<p>• Make the adventure yours – Rediscover true role-playing as you build your party of stalwart adventurers from 12 different classes. From basics like name and sex to advanced settings like combat formation, skills, and spells, every detail is yours to customize!</p>
<p>• The Odyssey continues – Experience an all-new story, more classes, improved mapping capabilities, new Force Skills, and over 100 side-quests.</p>
<p>• Chart your progress through the dungeons – Etrian Odyssey’s innovative mapmaking tool returns with more options and features! Use the touch screen to map out the halls, chambers, treasures, and dangers of the realms you explore.</p>
<p>Etrian Odyssey II: Heroes of Lagaard has not yet been rated by the ESRB.</p>
</blockquote>
<p>Visit the official Etrian Odyssey II: Heroes of Lagaard website: <a href="http://www.atlus.com/etrian2">www.atlus.com/etrian2</a></p>
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			<media:title type="html">Nate Aguilera</media:title>
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		<title>Review:  Professor Layton and the Curious Village</title>
		<link>http://highscoreonline.wordpress.com/2008/02/19/review-professor-layton-and-the-curious-village-4/</link>
		<comments>http://highscoreonline.wordpress.com/2008/02/19/review-professor-layton-and-the-curious-village-4/#comments</comments>
		<pubDate>Wed, 20 Feb 2008 05:29:46 +0000</pubDate>
		<dc:creator>nester05</dc:creator>
		
		<category><![CDATA[Nintendo DS]]></category>

		<category><![CDATA[Professor Layton]]></category>

		<guid isPermaLink="false">http://high-scoreonline.com/?p=904</guid>
		<description><![CDATA[To be honest, I only skimmed a handful of previews before picking up this one.  The information that I &#8220;gleaned&#8221; from them led me to believe that this was a quirky adventure game with an appealing art style.  Once I actually put the game into my DS and started playing, I found out [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>To be honest, I only skimmed a handful of previews before picking up this one.  The information that I &#8220;gleaned&#8221; from them led me to believe that this was a quirky adventure game with an appealing art style.  Once I actually put the game into my DS and started playing, I found out that it wasn&#8217;t quite exactly what I was expecting&#8230;</p>
<p align="right"><b>By Jason Glick</b></p>
<p> <span id="more-904"></span></p>
<p>The best way I can describe &#8220;Professor Layton and the Curious Village&#8221; is that it&#8217;s what would happen if &#8220;Phoenix Wright:  Ace Attorney&#8221; and &#8220;Brain Age&#8221; had a kid and sent it off to be raised in Europe.  Put simply, it&#8217;s presented in the style of an adventure game, but all of the puzzle-solving in the game revolves around brainteasers.  (I&#8217;ll explain the &#8220;raised in Europe&#8221; part later, trust me.)  So instead of collecting items to use at certain points, or selecting the right choice from a dialogue tree, you&#8217;ll just be solving the various puzzles the villagers present Professor Layton and his apprentice Luke with.</p>
<p>These villagers are the inhabitants of the titular &#8220;Curious Village,&#8221; St. Mystere.  Professor Layton has come to the village by request of the family of the late Baron Reinhold in order to locate his inheritance.  The Baron left a clue to it in his will, saying that whoever finds the &#8220;Golden Apple&#8221; will find the way to obtain the riches he left behind.  It sounds like a relatively straightforward case for the Professor, but the complications quickly pile up as murder, an evil scientist, a merely secretive scientist, and a mysterious tower that looms over the town provide even more puzzles  that need to be solved.</p>
<p>The story itself is well-told, and localized exceptionally well.  My only complaint is that the  village&#8217;s big secret stretches believability a bit further than I would&#8217;ve liked.  Still, it doesn&#8217;t come completely out of the blue since the game hints at it over the course of the investigation.</p>
<p>As for the brainteasers that you&#8217;ll be solving, they&#8217;re integrated into the game about as well as they could be.  That&#8217;s because while nearly all of them have only a tangential relation to the matter at hand (if that), the inhabitants of the village are set up as puzzle-loving fiends who will offer them up to you whenever you talk to them (along with some hidden ones you&#8217;ll find along the way).  The good news is that the amount of puzzles and the variety between them is great enough to keep you interested and occupied up to the end of the game and beyond.  Some of them are easy enough to be solved in five seconds, while others will have you tearing your hair out for the better part of an hour (and prompting several trips to GameFAQs).  If you do get stuck, you&#8217;re always able to leave a particular brainteaser and come back to it later.  There are very few &#8220;required&#8221; puzzles that you&#8217;ll need to solve in order to advance the game (and most of them are part of the final area you&#8217;ll visit), so getting hung up on a particular one won&#8217;t stop you from finishing the game.</p>
<p>You are able to unlock hints for each puzzle by using the various &#8220;hint coins&#8221; that you&#8217;ll come across by searching each area you visit (by tapping the DS stylus anywhere on the screen).  If you&#8217;re thorough enough, you won&#8217;t have a problem finding these things, but it&#8217;s a good practice to &#8220;tap everywhere&#8221; since brainteasers are also hidden in various places around St. Mystere.</p>
<p>Once you&#8217;ve finished the main quest, you&#8217;ll also find that there are still more brainteasers to solve, if you&#8217;re up to the challenge.  Aside from the hidden brainteasers scattered around St. Mystere, there are other ones to be unlocked through the various gizmos, painting scraps, and furnishings you&#8217;ll get by finishing other puzzles.  If that&#8217;s STILL not enough for you, Nintendo will be offering new puzzles on a weekly basis through the DS&#8217; wifi conneciton.</p>
<p>Even though the game is designed to challenge your brain, it also winds up being very easy on the eyes as well.  &#8220;Professor Layton&#8221; has a very distinct Eurocentric art style that captures the quirkiness of the town and its inhabitants.  It&#8217;s refreshingly different from just about any game currently out there, which only adds to its charm.  However, what&#8217;s downright shocking about the game&#8217;s art style is that it looks even better animated, and that the animation actually looks good on the DS!</p>
<p>Nearly all of the animation I&#8217;ve seen on the DS has been so badly compressed and conventionally done that I wished they had used the space for those movies on adding something to the gameplay.  That&#8217;s not so here, as the animation itself is not only used to enliven key points in the story, but it&#8217;s so smoothly and professionally done (not to mention compressed well) that I looked forward to seeing new sequences as I got further in the game.</p>
<p>Even with all these attributes, the fact remains that &#8220;Professor Layton&#8221; is pretty much a niche game.  I&#8217;m not sure that a game that combines the exploration and storytelling of an adventure game with brainteasers right out of &#8220;Brain Age&#8221; is going to enjoy massive mainstream success over here.  But &#8220;Professor Layton&#8221; is put together and executed so well that it deserves that kind of success.  Figuring out that puzzle that&#8217;s been stumping you for the last hour is just as rewarding as finishing a dungeon on &#8220;Zelda:  Phantom Hourglass.&#8221;  Hopefully it does achieve enough success to encourage Nintendo to bring over the next two games in the series, because after thirteen hours of puzzle solving, I&#8217;m still ready for more.</p>
<p><b>Pros:  Immensely appealing art style, lots of brainteasers that will challenge you from beginning to end and beyond.</b></p>
<p><b>Cons:  Not much replay value.  Won&#8217;t appeal to anyone who doesn&#8217;t like having their brainpower tested.</b></p>
<p><b>Overall:  8</b></p>
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		</item>
		<item>
		<title>Review:  Professor Layton and the Curious Village</title>
		<link>http://highscoreonline.wordpress.com/2008/02/18/review-professor-layton-and-the-curious-village-3/</link>
		<comments>http://highscoreonline.wordpress.com/2008/02/18/review-professor-layton-and-the-curious-village-3/#comments</comments>
		<pubDate>Tue, 19 Feb 2008 06:35:04 +0000</pubDate>
		<dc:creator>nester05</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://highscoreonline.wordpress.com/?p=903</guid>
		<description><![CDATA[To be honest, I only skimmed a handful of previews before picking up this one.  The information that I &#8220;gleaned&#8221; from them led me to believe that this was a quirky adventure game with an appealing art style.  Once I actually put the game into my DS and started playing, I found out that it [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><span style="font-family:'Times New Roman';">To be honest, I only skimmed a handful of previews before picking up this one.  The information that I &#8220;gleaned&#8221; from them led me to believe that this was a quirky adventure game with an appealing art style.  Once I actually put the game into my DS and started playing, I found out that it wasn&#8217;t quite exactly what I was expecting&#8230;</span><span id="more-903"></span></p>
<p><span style="font-family:'Times New Roman';">The best way I can describe &#8220;Professor Layton and the Curious Village&#8221; is that it&#8217;s what would happen if &#8220;Phoenix Wright:  Ace Attorney&#8221; and &#8220;Brain Age&#8221; had a kid and sent it off to be raised in Europe.  Put simply, it&#8217;s presented in the style of an adventure game, but all of the puzzle-solving in the game revolves around brainteasers.  (I&#8217;ll explain the &#8220;raised in Europe&#8221; part later, trust me.)  So instead of collecting items to use at certain points, or selecting the right choice from a dialogue tree, you&#8217;ll just be solving the various puzzles the villagers present Professor Layton and his apprentice Luke with.</span></p>
<p><span style="font-family:'Times New Roman';">These villagers are the inhabitants of the titular &#8220;Curious Village,&#8221; St. Mystere.  Professor Layton has come to the village by request of the family of the late Baron Reinhold in order to locate his inheritance.  The Baron left a clue to it in his will, saying that whoever finds the &#8220;Golden Apple&#8221; will find the way to obtain the riches he left behind.  It sounds like a relatively straightforward case for the Professor, but the complications quickly pile up as murder, an evil scientist, a merely secretive scientist, and a mysterious tower that looms over the town provide even more puzzles  that need to be solved.</span></p>
<p><span style="font-family:'Times New Roman';">The story itself is well-told, and localized exceptionally well.  My only complaint is that the  village&#8217;s big secret stretches believability a bit further than I would&#8217;ve liked.  Still, it doesn&#8217;t come completely out of the blue since the game hints at it over the course of the investigation.</span></p>
<p><span style="font-family:'Times New Roman';">As for the brainteasers that you&#8217;ll be solving, they&#8217;re integrated into the game about as well as they could be.  That&#8217;s because while nearly all of them have only a tangential relation to the matter at hand (if that), the inhabitants of the village are set up as puzzle-loving fiends who will offer them up to you whenever you talk to them (along with some hidden ones you&#8217;ll find along the way).  The good news is that the amount of puzzles and the variety between them is great enough to keep you interested and occupied up to the end of the game and beyond.  Some of them are easy enough to be solved in five seconds, while others will have you tearing your hair out for the better part of an hour (and prompting several trips to GameFAQs).  If you do get stuck, you&#8217;re always able to leave a particular brainteaser and come back to it later.  There are very few &#8220;required&#8221; puzzles that you&#8217;ll need to solve in order to advance the game (and most of them are part of the final area you&#8217;ll visit), so getting hung up on a particular one won&#8217;t stop you from finishing the game.</span></p>
<p><span style="font-family:'Times New Roman';">You are able to unlock hints for each puzzle by using the various &#8220;hint coins&#8221; that you&#8217;ll come across by searching each area you visit (by tapping the DS stylus anywhere on the screen).  If you&#8217;re thorough enough, you won&#8217;t have a problem finding these things, but it&#8217;s a good practice to &#8220;tap everywhere&#8221; since brainteasers are also hidden in various places around St. Mystere. </span></p>
<p><span style="font-family:'Times New Roman';">Once you&#8217;ve finished the main quest, you&#8217;ll also find that there are still more brainteasers to solve, if you&#8217;re up to the challenge.  Aside from the hidden brainteasers scattered around St. Mystere, there are other ones to be unlocked through the various gizmos, painting scraps, and furnishings you&#8217;ll get by finishing other puzzles.  If that&#8217;s STILL not enough for you, Nintendo will be offering new puzzles on a weekly basis through the DS&#8217; wifi conneciton. </span></p>
<p><span style="font-family:'Times New Roman';">Even though the game is designed to challenge your brain, it also winds up being very easy on the eyes as well.  &#8220;Professor Layton&#8221; has a very distinct Eurocentric art style that captures the quirkiness of the town and its inhabitants.  It&#8217;s refreshingly different from just about any game currently out there, which only adds to its charm.  However, what&#8217;s downright shocking about the game&#8217;s art style is that it looks even better animated, and that the animation actually looks good on the DS!  </span></p>
<p><span style="font-family:'Times New Roman';">Nearly all of the animation I&#8217;ve seen on the DS has been so badly compressed and conventionally done that I wished they had used the space for those movies on adding something to the gameplay.  That&#8217;s not so here, as the animation itself is not only used to enliven key points in the story, but it&#8217;s so smoothly and professionally done (not to mention compressed well) that I looked forward to seeing new sequences as I got further in the game.</span></p>
<p><span style="font-family:'Times New Roman';">Even with all these attributes, the fact remains that &#8220;Professor Layton&#8221; is pretty much a niche game.  I&#8217;m not sure that a game that combines the exploration and storytelling of an adventure game with brainteasers right out of &#8220;Brain Age&#8221; is going to enjoy massive mainstream success over here.  But &#8220;Professor Layton&#8221; is put together and executed so well that it deserves that kind of success.  Figuring out that puzzle that&#8217;s been stumping you for the last hour is just as rewarding as finishing a dungeon on &#8220;Zelda:  Phantom Hourglass.&#8221;  Hopefully it does achieve enough success to encourage Nintendo to bring over the next two games in the series, because after thirteen hours of puzzle solving, I&#8217;m still ready for more.</span></p>
<p><b><span style="font-family:'Times New Roman';">Pros:  Immensely appealing art style, lots of brainteasers that will challenge you from beginning to end and beyond.</span></b><span style="font-family:'Times New Roman';"></span></p>
<p><b><span style="font-family:'Times New Roman';">Cons:  Not much replay value.  Won&#8217;t appeal to anyone who doesn&#8217;t like having their brainpower tested.</span></b><span style="font-family:'Times New Roman';"></span></p>
<p><b><span style="font-family:'Times New Roman';">Overall:  8</span></b><span style="font-family:'Times New Roman';"> </span></p>
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		</item>
		<item>
		<title>Review:  Professor Layton and the Curious Village</title>
		<link>http://highscoreonline.wordpress.com/2008/02/18/review-professor-layton-and-the-curious-village-2/</link>
		<comments>http://highscoreonline.wordpress.com/2008/02/18/review-professor-layton-and-the-curious-village-2/#comments</comments>
		<pubDate>Tue, 19 Feb 2008 03:05:58 +0000</pubDate>
		<dc:creator>nester05</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://high-scoreonline.com/2008/02/18/review-professor-layton-and-the-curious-village-2/</guid>
		<description><![CDATA[To be honest, I only skimmed a handful of previews before picking up this one.  The information that I &#8220;gleaned&#8221; from them led me to believe that this was a quirky adventure game with an appealing art style.  Once I actually put the game into my DS and started playing, I found out that it [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>To be honest, I only skimmed a handful of previews before picking up this one.  The information that I &#8220;gleaned&#8221; from them led me to believe that this was a quirky adventure game with an appealing art style.  Once I actually put the game into my DS and started playing, I found out that it wasn&#8217;t quite exactly what I was expecting&#8230;<span id="more-902"></span></p>
<p>The best way I can describe &#8220;Professor Layton and the Curious Village&#8221; is that it&#8217;s what would happen if &#8220;Phoenix Wright:  Ace Attorney&#8221; and &#8220;Brain Age&#8221; had a kid and sent it off to be raised in Europe.  Put simply, it&#8217;s presented in the style of an adventure game, but all of the puzzle-solving in the game revolves around brainteasers.  (I&#8217;ll explain the &#8220;raised in Europe&#8221; part later, trust me.)  So instead of collecting items to use at certain points, or selecting the right choice from a dialogue tree, you&#8217;ll just be solving the various puzzles the villagers present Professor Layton and his apprentice Luke with.</p>
<p>These villagers are the inhabitants of the titular &#8220;Curious Village,&#8221; St. Mystere.  Professor Layton has come to the village by request of the family of the late Baron Reinhold in order to locate his inheritance.  The Baron left a clue to it in his will, saying that whoever finds the &#8220;Golden Apple&#8221; will find the way to obtain the riches he left behind.  It sounds like a relatively straightforward case for the Professor, but the complications quickly pile up as murder, an evil scientist, a merely secretive scientist, and a mysterious tower that looms over the town provide even more puzzles  that need to be solved.</p>
<p>The story itself is well-told, and localized exceptionally well.  My only complaint is that the  village&#8217;s big secret stretches believability a bit further than I would&#8217;ve liked.  Still, it doesn&#8217;t come completely out of the blue since the game hints at it over the course of the investigation.</p>
<p>As for the brainteasers that you&#8217;ll be solving, they&#8217;re integrated into the game about as well as they could be.  That&#8217;s because while nearly all of them have only a tangential relation to the matter at hand (if that), the inhabitants of the village are set up as puzzle-loving fiends who will offer them up to you whenever you talk to them (along with some hidden ones you&#8217;ll find along the way).  The good news is that the amount of puzzles and the variety between them is great enough to keep you interested and occupied up to the end of the game and beyond.  Some of them are easy enough to be solved in five seconds, while others will have you tearing your hair out for the better part of an hour (and prompting several trips to GameFAQs).  If you do get stuck, you&#8217;re always able to leave a particular brainteaser and come back to it later.  There are very few &#8220;required&#8221; puzzles that you&#8217;ll need to solve in order to advance the game (and most of them are part of the final area you&#8217;ll visit), so getting hung up on a particular one won&#8217;t stop you from finishing the game.</p>
<p>You are able to unlock hints for each puzzle by using the various &#8220;hint coins&#8221; that you&#8217;ll come across by searching each area you visit (by tapping the DS stylus anywhere on the screen).  If you&#8217;re thorough enough, you won&#8217;t have a problem finding these things, but it&#8217;s a good practice to &#8220;tap everywhere&#8221; since brainteasers are also hidden in various places around St. Mystere.</p>
<p>Once you&#8217;ve finished the main quest, you&#8217;ll also find that there are still more brainteasers to solve, if you&#8217;re up to the challenge.  Aside from the hidden brainteasers scattered around St. Mystere, there are other ones to be unlocked through the various gizmos, painting scraps, and furnishings you&#8217;ll get by finishing other puzzles.  If that&#8217;s STILL not enough for you, Nintendo will be offering new puzzles on a weekly basis through the DS&#8217; wifi conneciton.</p>
<p>Even though the game is designed to challenge your brain, it also winds up being very easy on the eyes as well.  &#8220;Professor Layton&#8221; has a very distinct Eurocentric art style that captures the quirkiness of the town and its inhabitants.  It&#8217;s refreshingly different from just about any game currently out there, which only adds to its charm.  However, what&#8217;s downright shocking about the game&#8217;s art style is that it looks even better animated, and that the animation actually looks good on the DS!</p>
<p>Nearly all of the animation I&#8217;ve seen on the DS has been so badly compressed and conventionally done that I wished they had used the space for those movies on adding something to the gameplay.  That&#8217;s not so here, as the animation itself is not only used to enliven key points in the story, but it&#8217;s so smoothly and professionally done (not to mention compressed well) that I looked forward to seeing new sequences as I got further in the game.</p>
<p>Even with all these attributes, the fact remains that &#8220;Professor Layton&#8221; is pretty much a niche game.  I&#8217;m not sure that a game that combines the exploration and storytelling of an adventure game with brainteasers right out of &#8220;Brain Age&#8221; is going to enjoy massive mainstream success over here.  But &#8220;Professor Layton&#8221; is put together and executed so well that it deserves that kind of success.  Figuring out that puzzle that&#8217;s been stumping you for the last hour is just as rewarding as finishing a dungeon on &#8220;Zelda:  Phantom Hourglass.&#8221;  Hopefully it does achieve enough success to encourage Nintendo to bring over the next two games in the series, because after thirteen hours of puzzle solving, I&#8217;m still ready for more.</p>
<p><b>Pros:  Immensely appealing art style, lots of brainteasers that will challenge you from beginning to end and beyond.</b></p>
<p><b>Cons:  Not much replay value.  Won&#8217;t appeal to anyone who doesn&#8217;t like having their brainpower tested.</b></p>
<p><b>Overall:  8</b></p>
<img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/highscoreonline.wordpress.com/902/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/highscoreonline.wordpress.com/902/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/highscoreonline.wordpress.com/902/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/highscoreonline.wordpress.com/902/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/highscoreonline.wordpress.com/902/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/highscoreonline.wordpress.com/902/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/highscoreonline.wordpress.com/902/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/highscoreonline.wordpress.com/902/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/highscoreonline.wordpress.com/902/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/highscoreonline.wordpress.com/902/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/highscoreonline.wordpress.com/902/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/highscoreonline.wordpress.com/902/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=highscoreonline.wordpress.com&blog=897754&post=902&subd=highscoreonline&ref=&feed=1" /></div>]]></content:encoded>
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		</item>
		<item>
		<title>Review:  Professor Layton and the Curious Village</title>
		<link>http://highscoreonline.wordpress.com/2008/02/18/review-professor-layton-and-the-curious-village/</link>
		<comments>http://highscoreonline.wordpress.com/2008/02/18/review-professor-layton-and-the-curious-village/#comments</comments>
		<pubDate>Tue, 19 Feb 2008 03:03:18 +0000</pubDate>
		<dc:creator>nester05</dc:creator>
		
		<category><![CDATA[Nintendo DS]]></category>

		<category><![CDATA[Professor Layton]]></category>

		<guid isPermaLink="false">http://highscoreonline.wordpress.com/?p=901</guid>
		<description><![CDATA[To be honest, I only skimmed a handful of previews before picking up this one.  The information that I &#8220;gleaned&#8221; from them led me to believe that this was a quirky adventure game with an appealing art style.  Once I actually put the game into my DS and started playing, I found out that it [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>To be honest, I only skimmed a handful of previews before picking up this one.  The information that I &#8220;gleaned&#8221; from them led me to believe that this was a quirky adventure game with an appealing art style.  Once I actually put the game into my DS and started playing, I found out that it wasn&#8217;t quite exactly what I was expecting&#8230;<span id="more-901"></span></p>
<p>The best way I can describe &#8220;Professor Layton and the Curious Village&#8221; is that it&#8217;s what would happen if &#8220;Phoenix Wright:  Ace Attorney&#8221; and &#8220;Brain Age&#8221; had a kid and sent it off to be raised in Europe.  Put simply, it&#8217;s presented in the style of an adventure game, but all of the puzzle-solving in the game revolves around brainteasers.  (I&#8217;ll explain the &#8220;raised in Europe&#8221; part later, trust me.)  So instead of collecting items to use at certain points, or selecting the right choice from a dialogue tree, you&#8217;ll just be solving the various puzzles the villagers present Professor Layton and his apprentice Luke with.</p>
<p>These villagers are the inhabitants of the titular &#8220;Curious Village,&#8221; St. Mystere.  Professor Layton has come to the village by request of the family of the late Baron Reinhold in order to locate his inheritance.  The Baron left a clue to it in his will, saying that whoever finds the &#8220;Golden Apple&#8221; will find the way to obtain the riches he left behind.  It sounds like a relatively straightforward case for the Professor, but the complications quickly pile up as murder, an evil scientist, a merely secretive scientist, and a mysterious tower that looms over the town provide even more puzzles  that need to be solved.</p>
<p>The story itself is well-told, and localized exceptionally well.  My only complaint is that the  village&#8217;s big secret stretches believability a bit further than I would&#8217;ve liked.  Still, it doesn&#8217;t come completely out of the blue since the game hints at it over the course of the investigation.</p>
<p>As for the brainteasers that you&#8217;ll be solving, they&#8217;re integrated into the game about as well as they could be.  That&#8217;s because while nearly all of them have only a tangential relation to the matter at hand (if that), the inhabitants of the village are set up as puzzle-loving fiends who will offer them up to you whenever you talk to them (along with some hidden ones you&#8217;ll find along the way).  The good news is that the amount of puzzles and the variety between them is great enough to keep you interested and occupied up to the end of the game and beyond.  Some of them are easy enough to be solved in five seconds, while others will have you tearing your hair out for the better part of an hour (and prompting several trips to GameFAQs).  If you do get stuck, you&#8217;re always able to leave a particular brainteaser and come back to it later.  There are very few &#8220;required&#8221; puzzles that you&#8217;ll need to solve in order to advance the game (and most of them are part of the final area you&#8217;ll visit), so getting hung up on a particular one won&#8217;t stop you from finishing the game.</p>
<p>You are able to unlock hints for each puzzle by using the various &#8220;hint coins&#8221; that you&#8217;ll come across by searching each area you visit (by tapping the DS stylus anywhere on the screen).  If you&#8217;re thorough enough, you won&#8217;t have a problem finding these things, but it&#8217;s a good practice to &#8220;tap everywhere&#8221; since brainteasers are also hidden in various places around St. Mystere.</p>
<p>Once you&#8217;ve finished the main quest, you&#8217;ll also find that there are still more brainteasers to solve, if you&#8217;re up to the challenge.  Aside from the hidden brainteasers scattered around St. Mystere, there are other ones to be unlocked through the various gizmos, painting scraps, and furnishings you&#8217;ll get by finishing other puzzles.  If that&#8217;s STILL not enough for you, Nintendo will be offering new puzzles on a weekly basis through the DS&#8217; wifi conneciton.</p>
<p>Even though the game is designed to challenge your brain, it also winds up being very easy on the eyes as well.  &#8220;Professor Layton&#8221; has a very distinct Eurocentric art style that captures the quirkiness of the town and its inhabitants.  It&#8217;s refreshingly different from just about any game currently out there, which only adds to its charm.  However, what&#8217;s downright shocking about the game&#8217;s art style is that it looks even better animated, and that the animation actually looks good on the DS!</p>
<p>Nearly all of the animation I&#8217;ve seen on the DS has been so badly compressed and conventionally done that I wished they had used the space for those movies on adding something to the gameplay.  That&#8217;s not so here, as the animation itself is not only used to enliven key points in the story, but it&#8217;s so smoothly and professionally done (not to mention compressed well) that I looked forward to seeing new sequences as I got further in the game.</p>
<p>Even with all these attributes, the fact remains that &#8220;Professor Layton&#8221; is pretty much a niche game.  I&#8217;m not sure that a game that combines the exploration and storytelling of an adventure game with brainteasers right out of &#8220;Brain Age&#8221; is going to enjoy massive mainstream success over here.  But &#8220;Professor Layton&#8221; is put together and executed so well that it deserves that kind of success.  Figuring out that puzzle that&#8217;s been stumping you for the last hour is just as rewarding as finishing a dungeon on &#8220;Zelda:  Phantom Hourglass.&#8221;  Hopefully it does achieve enough success to encourage Nintendo to bring over the next two games in the series, because after thirteen hours of puzzle solving, I&#8217;m still ready for more.</p>
<p><b>Pros:  Immensely appealing art style, lots of brainteasers that will challenge you from beginning to end and beyond.</b></p>
<p><b>Cons:  Not much replay value.  Won&#8217;t appeal to anyone who doesn&#8217;t like having their brainpower tested.</b></p>
<p><b>Overall:  8</b></p>
<img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/highscoreonline.wordpress.com/901/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/highscoreonline.wordpress.com/901/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/highscoreonline.wordpress.com/901/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/highscoreonline.wordpress.com/901/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/highscoreonline.wordpress.com/901/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/highscoreonline.wordpress.com/901/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/highscoreonline.wordpress.com/901/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/highscoreonline.wordpress.com/901/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/highscoreonline.wordpress.com/901/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/highscoreonline.wordpress.com/901/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/highscoreonline.wordpress.com/901/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/highscoreonline.wordpress.com/901/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=highscoreonline.wordpress.com&blog=897754&post=901&subd=highscoreonline&ref=&feed=1" /></div>]]></content:encoded>
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		</item>
		<item>
		<title>Mana Khemia US Intro!</title>
		<link>http://highscoreonline.wordpress.com/2008/02/15/mana-khemia-us-intro/</link>
		<comments>http://highscoreonline.wordpress.com/2008/02/15/mana-khemia-us-intro/#comments</comments>
		<pubDate>Fri, 15 Feb 2008 21:50:40 +0000</pubDate>
		<dc:creator>biznatchbox</dc:creator>
		
		<category><![CDATA[INtro]]></category>

		<category><![CDATA[Mana Khemia]]></category>

		<category><![CDATA[NIS America]]></category>

		<category><![CDATA[PS2]]></category>

		<category><![CDATA[RPG]]></category>

		<category><![CDATA[USA]]></category>

		<guid isPermaLink="false">http://high-scoreonline.com/2008/02/15/mana-khemia-us-intro/</guid>
		<description><![CDATA[
We&#8217;re on a roll today with videos. However, here&#8217;s one from left field. Not a fighting game for change for still something new. Here&#8217;s the opening intro to the US version of NIS&#8217;s Mana Khemia!
       ]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><span style="text-align:center; display: block;"><a href="http://highscoreonline.wordpress.com/2008/02/15/mana-khemia-us-intro/"><img src="http://img.youtube.com/vi/q105UOSMEx0/2.jpg" alt="" /></a></span></p>
<p>We&#8217;re on a roll today with videos. However, here&#8217;s one from left field. Not a fighting game for change for still something new. Here&#8217;s the opening intro to the US version of NIS&#8217;s Mana Khemia!</p>
<img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/highscoreonline.wordpress.com/899/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/highscoreonline.wordpress.com/899/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/highscoreonline.wordpress.com/899/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/highscoreonline.wordpress.com/899/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/highscoreonline.wordpress.com/899/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/highscoreonline.wordpress.com/899/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/highscoreonline.wordpress.com/899/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/highscoreonline.wordpress.com/899/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/highscoreonline.wordpress.com/899/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/highscoreonline.wordpress.com/899/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/highscoreonline.wordpress.com/899/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/highscoreonline.wordpress.com/899/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=highscoreonline.wordpress.com&blog=897754&post=899&subd=highscoreonline&ref=&feed=1" /></div>]]></content:encoded>
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		<media:content url="http://img.youtube.com/vi/q105UOSMEx0/2.jpg" medium="image" />
	</item>
		<item>
		<title>BlazeBlue AOU Trailer!</title>
		<link>http://highscoreonline.wordpress.com/2008/02/15/blazeblue-aou-trailer/</link>
		<comments>http://highscoreonline.wordpress.com/2008/02/15/blazeblue-aou-trailer/#comments</comments>
		<pubDate>Fri, 15 Feb 2008 18:27:21 +0000</pubDate>
		<dc:creator>biznatchbox</dc:creator>
		
		<category><![CDATA[2008]]></category>

		<category><![CDATA[AOU]]></category>

		<category><![CDATA[Arc System Works]]></category>

		<category><![CDATA[BlazeBlue]]></category>

		<category><![CDATA[Trailer]]></category>

		<guid isPermaLink="false">http://highscoreonline.wordpress.com/?p=898</guid>
		<description><![CDATA[
The fighting game madness continues with a direct feed trailer to Arc System Works next high-res fightin&#8217; madness, BlazeBlue. Two words, absolutely gorgeous! Tis a good year to be a fighting game fan!
HIGH-SCORE STAFF
       ]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><span style="text-align:center; display: block;"><a href="http://highscoreonline.wordpress.com/2008/02/15/blazeblue-aou-trailer/"><img src="http://img.youtube.com/vi/QiXL6NWzVXM/2.jpg" alt="" /></a></span></p>
<p>The fighting game madness continues with a direct feed trailer to Arc System Works next high-res fightin&#8217; madness, BlazeBlue. Two words, absolutely gorgeous! Tis a good year to be a fighting game fan!</p>
<p align="right">HIGH-SCORE STAFF</p>
<img alt="" border="0" src="http://feeds.wordpress.com/1.0/categories/highscoreonline.wordpress.com/898/" /> <img alt="" border="0" src="http://feeds.wordpress.com/1.0/tags/highscoreonline.wordpress.com/898/" /> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/highscoreonline.wordpress.com/898/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/highscoreonline.wordpress.com/898/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/highscoreonline.wordpress.com/898/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/highscoreonline.wordpress.com/898/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/highscoreonline.wordpress.com/898/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/highscoreonline.wordpress.com/898/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/highscoreonline.wordpress.com/898/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/highscoreonline.wordpress.com/898/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/highscoreonline.wordpress.com/898/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/highscoreonline.wordpress.com/898/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=highscoreonline.wordpress.com&blog=897754&post=898&subd=highscoreonline&ref=&feed=1" /></div>]]></content:encoded>
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		<media:content url="http://img.youtube.com/vi/QiXL6NWzVXM/2.jpg" medium="image" />
	</item>
		<item>
		<title>SF4: All Character AOU FOOTAGE</title>
		<link>http://highscoreonline.wordpress.com/2008/02/14/sf4-chun-vs-viper-aou-footage/</link>
		<comments>http://highscoreonline.wordpress.com/2008/02/14/sf4-chun-vs-viper-aou-footage/#comments</comments>
		<pubDate>Fri, 15 Feb 2008 07:36:06 +0000</pubDate>
		<dc:creator>biznatchbox</dc:creator>
		
		<category><![CDATA[2008]]></category>

		<category><![CDATA[AOU]]></category>

		<category><![CDATA[Chun Li]]></category>

		<category><![CDATA[Japan]]></category>

		<category><![CDATA[Viper]]></category>

		<category><![CDATA[footage]]></category>

		<category><![CDATA[street fighter 4]]></category>

		<guid isPermaLink="false">http://high-scoreonline.com/2008/02/14/sf4-chun-vs-viper-aou-footage/</guid>
		<description><![CDATA[
Once again, hella bootleg but we wouldn&#8217;t want it any other way. Here&#8217;s a bad ass footage of Chun li vs Viper in SF4. Stack&#8217;em, Pack&#8217;em, and Rack&#8217;em! Hit the Jump for ACTUAL MATCH VIDEOS OF SF4! 
 HIGH-SCORE STAFF

First Match Vid:

More to come&#8230;
       ]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><span style="text-align:center; display: block;"><a href="http://highscoreonline.wordpress.com/2008/02/14/sf4-chun-vs-viper-aou-footage/"><img src="http://img.youtube.com/vi/zwV8ptoRPdM/2.jpg" alt="" /></a></span></p>
<p>Once again, hella bootleg but we wouldn&#8217;t want it any other way. Here&#8217;s a bad ass footage of Chun li vs Viper in SF4. Stack&#8217;em, Pack&#8217;em, and Rack&#8217;em! <b>Hit the Jump for ACTUAL MATCH VIDEOS OF SF4! </b></p>
<p align="right"> HIGH-SCORE STAFF</p>
<p align="left"><span id="more-895"></span></p>
<p align="left">First Match Vid:</p>
<p align="left"><span style="text-align:center; display: block;"><a href="http://highscoreonline.wordpress.com/2008/02/14/sf4-chun-vs-viper-aou-footage/"><img src="http://img.youtube.com/vi/o8_Gx3-_Xpk/2.jpg" alt="" /></a></span></p>
<p align="left">More to come&#8230;</p>
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	</item>
		<item>
		<title>King of Fighter XII AOU Bootleg Trailer</title>
		<link>http://highscoreonline.wordpress.com/2008/02/14/king-of-fighter-xii-aou-bootleg-trailer/</link>
		<comments>http://highscoreonline.wordpress.com/2008/02/14/king-of-fighter-xii-aou-bootleg-trailer/#comments</comments>
		<pubDate>Fri, 15 Feb 2008 06:21:24 +0000</pubDate>
		<dc:creator>biznatchbox</dc:creator>
		
		<category><![CDATA[AOU 2008]]></category>

		<category><![CDATA[KOF XII]]></category>

		<category><![CDATA[SNK]]></category>

		<guid isPermaLink="false">http://high-scoreonline.com/2008/02/14/king-of-fighter-xii-aou-bootleg-trailer/</guid>
		<description><![CDATA[
UPDATED TRAILER: HIGHER QUALITY SO WE CAN SEE THE DIFFERENCE! 
If you look closely you can see the difference in graphics. I guess I should say if you played KOFXI you would be able to see the difference. But it definitely does look better, lets hope for a direct feed trailer shortly!
HIGH-SCORE STAFF 
   [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><span style="text-align:center; display: block;"><a href="http://highscoreonline.wordpress.com/2008/02/14/king-of-fighter-xii-aou-bootleg-trailer/"><img src="http://img.youtube.com/vi/godTlxnGbd4/2.jpg" alt="" /></a></span></p>
<p><b>UPDATED TRAILER: HIGHER QUALITY SO WE CAN SEE THE DIFFERENCE! </b></p>
<p>If you look closely you can see the difference in graphics. I guess I should say if you played KOFXI you would be able to see the difference. But it definitely does look better, lets hope for a direct feed trailer shortly!</p>
<p align="right"><b>HIGH-SCORE STAFF </b></p>
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		<item>
		<title>New Street Fighter IV Character</title>
		<link>http://highscoreonline.wordpress.com/2008/02/14/new-street-fighter-iv-character/</link>
		<comments>http://highscoreonline.wordpress.com/2008/02/14/new-street-fighter-iv-character/#comments</comments>
		<pubDate>Thu, 14 Feb 2008 20:22:28 +0000</pubDate>
		<dc:creator>n8nmonster</dc:creator>
		
		<category><![CDATA[2008]]></category>

		<category><![CDATA[AOU]]></category>

		<category><![CDATA[ARCADE]]></category>

		<category><![CDATA[Capcom]]></category>

		<category><![CDATA[Street Fighter]]></category>

		<category><![CDATA[Street Fighter IV]]></category>

		<guid isPermaLink="false">http://highscoreonline.wordpress.com/2008/02/14/new-street-fighter-iv-character/</guid>
		<description><![CDATA[
A new Street Fighter IV character has been revealed: Abel!  Described as &#8220;a man without a past,&#8221; he searches for clues from the remaining members of Shadaloo. Abel, along with the rest of the already revealed cast, will be playable at this weekend&#8217;s AOU 2008 Expo in Tokyo, Japan.
NATE AGUILERA





Source: IGN
The new World Warrior [...]]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p align="center"><a href="http://high-scoreonline.com/2008/02/14/new-street-fighter-iv-character/"><img src="http://farm3.static.flickr.com/2223/2265710878_09e8871b6b_o.jpg" /></a></p>
<p>A new <b><i>Street Fighter IV </i></b>character has been revealed: Abel!  Described as &#8220;a man without a past,&#8221; he searches for clues from the remaining members of Shadaloo. Abel, along with the rest of the already revealed cast, will be playable at this weekend&#8217;s AOU 2008 Expo in Tokyo, Japan.</p>
<p align="right"><b>NATE AGUILERA</b></p>
<p><span id="more-892"></span></p>
<p align="center"><a href="http://farm3.static.flickr.com/2251/2265696520_e54c17862e_o.jpg" target="_blank"><img src="http://farm3.static.flickr.com/2251/2265696520_e54c17862e_o.jpg" height="340" width="240" /></a></p>
<p align="center"><a href="http://farm3.static.flickr.com/2388/2264905631_b74e8afcca_o.jpg" target="_blank"><img src="http://farm3.static.flickr.com/2388/2264905631_1dd79f2c19_m.jpg" /></a></p>
<p align="center"><a href="http://farm3.static.flickr.com/2116/2264905787_73955cd500_o.jpg" target="_blank"><img src="http://farm3.static.flickr.com/2116/2264905787_07e3d24bb5_m.jpg" /></a></p>
<p align="center"><a href="http://farm3.static.flickr.com/2215/2265696454_0ed743af7e_o.jpg" target="_blank"><img src="http://farm3.static.flickr.com/2215/2265696454_a7d9a1a05e_m.jpg" /></a></p>
<p>Source: <b><a href="http://games.ign.com/articles/852/852191p1.html" target="_blank">IGN</a></b></p>
<blockquote><p>The new World Warrior is Abel. Described as &#8220;a man without a past,&#8221; Abel has gathered what little clues he can as he searches for remaining members of Shadoloo. As his tag line suggests, he has a terrible case of amnesia.</p>
<p>All the characters announced so far, including the original SFII cast and newcomers Crimson Viper and Abel, will be playable in the game&#8217;s demo build this Saturday at the AOU Amusement Expo.</p></blockquote>
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			<media:title type="html">Nate Aguilera</media:title>
		</media:content>

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